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Star Wars Battlefront II: December Updates & 2019 Announcements

In the second week of December, Star Wars: Battlefront 2 announced and released their December 2018 update. Amongst this was some general game fixes, new appearances for Kenobi and some fixes for his kit, and most excitingly, announcements for 2019! This is very exciting news for the SWBF2 community. The end of 2018, with the release of General Grievous and Obi-Wan Kenobi,  has already been an amazing way to finish off a somewhat rocky 2018. The release of these 2 characters has brought a huge influx of new players, and returning players, to the game. The huge increase in participation in the game, forums and Reddit emphasise how much of a positive impact the release of these 2 characters had on the end of 2018.


Theupdate included a brand new Obi-Wan appearance. You are now able to able to enter the battlefront dressed as “General Kenobi”, inspired by the fantastic Clone Wars animated show.The appearance cost the usual 40,000 credits or 1,000 crystals. There were also improvements to his dodges, stagger and defeated animations. As well as tweaks to various other animations such as his jump and attack, and his ground attack. Obi-Wan’s character model and appearance were also improved to help with the release of the new General Kenobi skin. The new map that was originally introduced with Kenobi also had some improvements made. Which included changes to the opening cinematics and the animations of the AT-TE’s.

Overall, I really think that these improvements and introduction of a new skin were great headlines of a largely positive December 2018 update. I, for one, am always happy to see small details being paid attention to. Attention to such small details make the overall gaming experience better, and will always make the player happy knowing that DICE are thinking about the small things as much as the player-base is. As always, there can never be enough communication between a game and its fan base. The communication has improved significantly toward the end of 2018, and ultimately I would like to see this continue, as the previous lack of communication era’s in this game give indications as to why a lack of communication can be detrimental to a game and its longevity.

Thingsto come in 2019:

On the positive end-note of 2018, the announcements for 2019 look very promising and I am personally optimistic for the direction of this game and the changes that will be implemented in 2019. There are 3 main changes that have been announced for 2019, thus far. The first is Lightsaber Combat, which is planned to release in early 2019. The biggest change that will noticed is how attacking heroes will no longer stagger backwards upon hitting a defending hero. There has also been change where once a hero has run out of stamina, they will not be able to attack. Both of these fixes to lightsaber combat are extremely positive in my opinion. Balancing out the lightsaber combat will increase the skill gap and make battles more interesting, and I am all for that. These changes will slowly start rolling out in December 2018, but will be in full effect in the early months of 2019.

Trooper customisation has also been confirmed. The highlight of this announcement was the introduction of armed officers, one of my favourite aspects of the Clone Troopers. It was also confirmed that in January we will be rolling out changes to the 41st, 91st, 104th and 327th Clone Trooper squadrons based on your feedback earlier this year. The full details will be released when 2019 comes around, as this was just a little taste of what is to come. This feature has got me very excited, as the various Clone skins and appearances throughout the Star Wars Universe have always peaked my interest. If this feature is implemented correctly, I can guarantee that a lot of the player base for BF2 will be very happy!

Finally, an Emote Wheel has been announced. Emotes will allow you to personalise your troopers and heroes with some additional personality. The current limitation on emotes is being lifted in 2019, according to the announcement. Through the use of the emote wheel, you will be able to select from up to eight emotes during the game. One tap of a button and the emote wheel appears, from here you’ll be able to select the emote that you want to use. The Community Transmission also addresses a secondary emote wheel that focuses more on gameplay related communication such as “Cover Me” and “Defend Here”. I think that the focus should be on the second wheel, rather than the first. As commands for players who lack Mics or the ability to chat would greatly benefit from this. The “Emote Wheel” seems to be more of an entertainment focused aspect, similar to Fortnite, which really adds nothing beneficial to a game and often leads to harassment or bullying in game. The more appropriate option would be the secondary emotes, not only would they benefit gameplay for those without access to communication means, they will also help increase the strategy involved in the various game modes.

Ultimately, I am very impressed with what’s to come in December 2018 and Early 2019 in Star Wars Battlefront 2. I do hope that the development team at DICE remain focused on improving all elements of the gameplay and don’t get too distracted with customisable entertainment features, as explored in the “Emote Wheel.”

If you would like to read any specifics or check out the full list of December release notes yourself, click this link:

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